But most impressively, they’re all optional – to the point where you can finish Hyper Light Drifter’s roughly seven-hour campaign without purchasing any upgrades at all, if you’ve got the raw skill to pull it off.Īnd while I wouldn’t consider Hyper Light Drifter overly hard – I was able to defeat most bosses in on my first or second encounter, with the exception of two disproportionately difficult ones – I would also shy away from calling it a style-over-substance kind of experience. That adds flavor to the combat systems without overcomplicating things. With the exception of a grenade ability, these upgrades don’t introduce completely new mechanics, but instead only add interesting elements to your beginning skills. Its storytelling is a wordless experience that requires interpretation. Similarly, you can upgrade your sword to reflect incoming projectiles back at attackers, perform a dash-lunge, or hold your slash for a powerful, charged AOE swipe in the style of The Legend of Zelda: A Link To the Past. For example, precisely timing your dash allows for another, and another, and another, chaining dashes for as long as you’re able to keep the rhythm without running into anything. ![]() That’s built upon through purchasable skills, which give you the option to add complexity where you want it. ![]() Developer Heart Machine’s slick fighting systems are equally distilled, marrying melee slashes and long-ranged firearms with slippery dashes for a simple, potent foundation.
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